AI Insights · Timothy · April 2024
Top 5 Sengoku Games Performance in Australia Q1 2024
Discover the performance metrics of the top 5 Sengoku games on a unified platform in Australia during Q1 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 saw a diverse range of performance metrics for the top 5 Sengoku games in Australia on a unified platform, according to data from Sensor Tower. Here’s a detailed look at how each game fared:
新信長之野望(國際版) by HKBBGL, released on January 31, 2024, showed significant growth in weekly revenue. Starting at a modest $96 in the final week of January, it surged to approximately $2.9K in mid-March before settling at $1.5K by the end of the quarter. Weekly downloads, however, experienced a downward trend, beginning at 118 in late January and declining to just 30 by the last week of March.
Sengoku Fubu from Bekko.com maintained a fluctuating revenue stream. Starting at $159 at the beginning of January, it peaked at around $1.2K in late January, with subsequent weeks showing varied results, ending the quarter at $433.
霸王之野望-日本戰國經典, published by Rastar Mobile, had a relatively stable but low revenue performance. Weekly revenue started at $113 in early January, with minor fluctuations throughout the quarter, ending at $41 in the final week of March.
Ninja Village by Kairosoft Co.,Ltd exhibited consistent revenue figures, albeit on the lower side. Beginning the quarter with $28, the game saw slight ups and downs, peaking at $40 in early March and closing the quarter at $14. Weekly downloads were modest, starting at 4 in early January and reaching a peak of 10 in mid-March, before dropping to zero in the last week of March.
成り上がり-華と武の戦国, from YOOZOO (SINGAPORE) PTE. LTD., experienced minimal revenue activity. The game started with $12 in the first week of January and showed minor revenue spikes, peaking at $83 in mid-February, with no significant revenue recorded in March.
For more insights and detailed data, visit Sensor Tower.